December 2013
Beginner
292 pages
6h 36m
English
CHAPTER 6
![]()
Game object states and Semiautonomous Behaviors
After completing this chapter, you will be able to:
So far, the behaviors you have added to game objects have been fairly straightforward, consisting mostly of a single state. Therefore, the game objects’ behaviors have not been malleable to conditions that would modify their initial behaviors. In this chapter, we will show you how to create more complex and dynamic behaviors for your game ...
Read now
Unlock full access