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SFML Game Development
book

SFML Game Development

by Jan Haller, Henrik Valter Vogelius, Artur Moreira
June 2013
Beginner to intermediate
296 pages
6h 50m
English
Packt Publishing

Overview

Unlock the capability to design and develop your own interactive 2D games using C++ and SFML with this comprehensive guide. 'SFML Game Development' takes you all the way from the basics of using SFML to advanced skills like networking and visual effects, all while you create a playable game.

What this Book will help me do

  • Understand the basics of SFML and create a game from scratch.
  • Implement complex gameplay features including menus, settings, and environments.
  • Utilize graphical elements like particle systems and animations in your games.
  • Incorporate audio elements for a more engaging experience.
  • Implement multiplayer capabilities to take your games online.

Author(s)

Artur Moreira, Henrik Vogelius Hansson, and Jan Haller are experienced software developers with a passion for sharing knowledge in game development. Having extensive expertise with C++ and media libraries like SFML, they combine practical skills with an easy-to-follow writing style. Their collaborative work focuses on enabling readers to achieve complex concepts in an accessible format.

Who is it for?

This book is designed for C++ programmers who have some programming experience and are eager to delve into game development. It's particularly suitable for those who are curious about designing and implementing game mechanics but require guidance to bring their ideas to life. If you have a passion for game development and want to know how to use SFML effectively, this book is an ideal choice.

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Publisher Resources

ISBN: 9781849696845Other