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Learn 2D Game Development with C# by Robert Zhu, Kelvin Sung, Jack Keng-Wei Chang, Jebediah Pavleas

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CHAPTER 8

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Particle Systems

After completing this chapter, you will be able to:

  • Understand how to create simple explosion or fire-like effects with particle systems
  • Differentiate between alpha and additive blending effects when working with particles
  • Understand when and how to implement a particle emitter

This chapter shows you how to implement your own basic particle system so you can create various particle effects. In games, particle systems are used for various purposes, such as displaying fire, showing a spell or explosion effect, or creating a trail for a game object. In the example projects in this chapter, the particle system will be ...

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