April 2020
Intermediate to advanced
380 pages
9h 24m
English
We will start by creating a new file, PlantSpeciesRecognition.dart, containing a stateful widget named PlantSpeciesRecognition, and we'll override its build() method for placing the user interface (UI) components of the application:
return Scaffold( appBar: AppBar( title: const Text('Plant Species Recognition'), ), floatingActionButton: FloatingActionButton( onPressed: chooseImageGallery, tooltip: 'Pick Image', child: Icon(Icons.image), ),);
In the preceding ...
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