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Mobile Game Development with Unity
book

Mobile Game Development with Unity

by Jonathon Manning, Paris Buttfield-Addison
August 2017
Beginner
464 pages
9h 18m
English
O'Reilly Media, Inc.
Content preview from Mobile Game Development with Unity

Chapter 4. Getting Started Building the Game

Knowing how to navigate Unity’s interface is one thing. Creating an entire game with it is another. In this section of the book, you’ll take what you’ve learned in Part I, and use it to create a 2D game. By the end of this part, you’ll have Gnome’s Well That Ends Well, a side-scrolling action game (see Figure 4-1 for a sneak peek at what the game looks like).

mgdu 0401
Figure 4-1. The finished product

Game Design

The gameplay of Gnome’s Well is straightforward. The player controls a garden gnome, who’s being lowered by an attached rope into a well. At the bottom of the well there’s some treasure. The catch is that the well is filled with traps that kill the gnome if he touches them.

To begin with, we created a very rough sketch showing how the game would look. We used OmniGraffle, an excellent diagramming application, but the choice of tool doesn’t especially matter—pen and paper is just as easy, and can often be better. The goal is to get a very rough sense of how the game will be put together, as quickly as possible. You can see our Gnome’s Well sketch in Figure 4-2.

mgdu 0402
Figure 4-2. The rough concept sketch for the game

Once we decided on what the game was going to be, we started deciding the overall architecture. We started by working out what ...

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Publisher Resources

ISBN: 9781491944738Purchase bookErrata Page