Preface
Welcome to Mobile Game Development with Unity! In this book, we’ll take you from nothing all the way up to building two complete games, and teach you both beginning and advanced Unity concepts and techniques along the way.
The book is split into four parts.
Part I introduces the Unity game engine, and explores the basics, including how to structure games, graphics, scripting, sounds, physics, and particle systems. Part II then takes you through the construction of a full 2D game with Unity, involving a gnome on a rope trying to get treasure. Part III explores the construction of a full 3D game with Unity, including spaceships, asteroids, and more. Part IV explores some of the more advanced features of Unity, including lighting, the GUI system, extending the Unity editor itself, the Unity asset store, deploying games, and platform-specific features.
If you have any feedback, please let us know! You can email us at unitybook@secretlab.com.au.
Resources Used in This Book
Supplemental material (art, sound, code examples, exercises, errata, etc.) is available for download at http://secretlab.com.au/books/unity.
Audience and Approach
This book is designed for people who want to build games but don’t have any previous game development experience.
Unity supports a few different programming languages. We’ll be using C# in this book. We will assume that you know how to program in a relatively modern language, but it doesn’t have to be recent programming experience as long as ...
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