July 2010
Intermediate to advanced
1008 pages
26h 20m
English
1 Introduction to 3D Graphics and OpenGL
4 Basic Transformations: A Vector/Matrix Primer
6 Thinking Outside the Box: Nonstock Shaders
7 More Advanced Texture Topics
PART II Intermediate to Advanced Ideas
8 Buffer Objects: Storage Is Now in Your Hands
9 Advanced Buffers: Beyond the Basics
10 Fragment Operations: The End of the Pipeline
12 Advanced Geometry Management
PART III Platform-Specific Notes
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