Skip to Content
Paper Prototyping
book

Paper Prototyping

by Carolyn Snyder
May 2003
Beginner
408 pages
9h 54m
English
Morgan Kaufmann
Content preview from Paper Prototyping

Part III

Deciding Whether to Use Paper

Now that you know the basics of conducting a paper prototype usability study, it’s time to revisit the larger questions about when and if this makes sense for your project. Paper prototyping, like any technique, works well in some situations but may not provide sufficient value in others. The next three chapters give you a more in-depth look at the strengths and weaknesses of paper prototyping, the political issues you may face when introducing paper prototyping into your organization, and factors that can argue for or against the use of paper prototypes in real-world project situations.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Designing UX: Prototyping, 1st Edition

Designing UX: Prototyping, 1st Edition

Dan Goodwin, Ben Coleman

Publisher Resources

ISBN: 9781558608702