Chapter 14 When to Use Paper
Chapter 12 looked at the kinds of questions that paper prototypes can (and can’t) answer about your interface. In this chapter we look at circumstances of your project that can nudge you toward or away from using paper. In this chapter I assume that you’ve decided paper is a viable technique for what you want to learn but you’re still debating whether testing a paper prototype would make sense for your project as opposed to testing some other version of your interface. If you’ve already made your decision about using a paper prototype, you can skip this chapter.
In 10 years of usability testing, I’ve collected a number of “war stories” of usability tests (and sometimes whole usability studies) gone horribly ...