November 2019
Beginner
697 pages
13h 18m
English
Get your facts first. Then you can distort them as you please.
—MARK TWAIN
A system designer’s weapon of choice is the spreadsheet. A spreadsheet allows a designer to organize data visually and calculate changes on the fly. A full description of the features of a spreadsheet application is beyond the scope of this book, but this chapter does focus on some basic elements of spreadsheet programs, like Google Sheets and Microsoft Excel, that are fairly evergreen and are compulsory for effective use as a game designer. Even though I don’t spend much time describing spreadsheet programs, a vast number of easily available books, videos, and websites cover the intricacies of spreadsheet software more fully.
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