November 2019
Beginner
697 pages
13h 18m
English
Part 2: Prototypes and Playtesting
5. Paper Prototyping Development Techniques
8. Prototypes and Intellectual Property
9. Flow and the Fundamental Game Design Directive
Part 4: Describing Game Elements
13. Mechanics, Dynamics, and Aesthetics (MDA)
Part 5: Game Theory and Rational Decision-Making
19. Equilibria in Normal-Form Games
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