Part 1: Getting Started
Ideas are like stars—numerous and dazzling, but it takes a lot of work to confirm life near one.
—DANIEL SOLIS
I teach game design to students in one of the largest game design university programs in the world. I see hundreds of students a year, and I see a fear in them. That fear is that they have a desire—to be a game designer—and they don’t know what transition they will have to go through to become one. The role seems glorious and fulfilling, so certainly there must be a change between their present, mundane self and their future-inspired “artiste” self. Many seem to believe that a professor will come down from a mountaintop with stone tablets, they will have some divine epiphany, and all will become clear. Even you, ...
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