Part 7: Game Design Tools
Do not wait; the time will never be “just right.”
Start where you stand, and work with whatever tools you may have at your command, and better tools will be found as you go along.
—GEORGE HERBERT
A game designer has to work with a variety of tools, both theoretical and practical, to get the job done successfully. However, the task of learning to use those tools seems particularly challenging in the field of game design for a number of reasons.
First, especially in the field of digital games, tools change quickly and drastically over time. When you learn to use a specific tool, this knowledge comes with the implicit guarantee that the tool’s shelf life is limited and that something new may take its place in a short time. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access