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Players Making Decisions, 2nd Edition
book

Players Making Decisions, 2nd Edition

by Zach Hiwiller
November 2019
Beginner
697 pages
13h 18m
English
New Riders
Content preview from Players Making Decisions, 2nd Edition

Part 2: Prototypes and Playtesting

A mirror will not show you yourself, if you do not wish to see.

ROGER ZELAZNY, LORD OF LIGHT

After you have a vague hand-wavy understanding of what you plan on building, the next step is to create a prototype. A prototype is a quickly assembled sketch of a game. “Quickly assembled,” however, is relative. For a game that will be made over the course of years, a prototype may take months to build. For a small card game, a prototype can be assembled in minutes. Prototypes are the single most useful tool for game designers for many reasons:

• Prototypes force the designer to make decisions about non-obvious edge cases.

• Prototypes focus on the core idea without the designer having to spend time on expensive polish ...

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Publisher Resources

ISBN: 9780136500018