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Programming 2D Games
book

Programming 2D Games

by Charles Kelly
June 2012
Beginner
438 pages
15h 26m
English
A K Peters/CRC Press
Content preview from Programming 2D Games
Introduction
e chapter material is arranged to take the reader through the process of creating a
complete 2D game engine and several game examples. By the end of Chapter 8, the reader
should be able to start his or her own game project. e material in Chapters 9 through 11
may be covered during the process of working on the game. Chapter 12 covers network
game coding and should only be explored aer the reader has a thorough understanding
of the material in the previous 11 chapters. In the course I teach, we cover the rst 11
chapters in approximately 10 weeks. During that time, the student is working on end-of-
chapter exercises and designing ...
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Publisher Resources

ISBN: 9781466508705