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Programming 2D Games
book

Programming 2D Games

by Charles Kelly
June 2012
Beginner
438 pages
15h 26m
English
A K Peters/CRC Press
Content preview from Programming 2D Games
10
Tiled Games
In this chapter, we examine tiled games. Tiled games play on a map comprised of individual
tiles. Each tile contains all or part of an image (see Figure 10.1). e tiles are arranged to
form the game world, or map, as we will refer to it (Figure 10.2).
Many of the “platform” games on the various game consoles use tiles. Tiled games
come in several forms including side scroll, top-down, and isometric view. We will begin by
examining the advantages of a tiled game. en we will explore how to create tile sets and
edit game maps. Lastly, we will see how to draw our tiled game screen in dierent ways. By
the end of this chapter, readers ...
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Publisher Resources

ISBN: 9781466508705