
318 10. Tiled Games
// Map
const int tileMap[MAP_SIZE][MAP_SIZE] = {
13,13,13,13,13,13,13,13,13,13,15,13,13,13,13,13,
13,13,10, 5,12,13, 3, 1, 7,13,15,13,13,13,13,13,
13,13, 6,13, 2,13, 2,14, 6,13,15,13,13,13,13,13,
13,13,11, 1, 9,13, 8, 5, 4,13,15,13,13,13,13,13,
13,13,13,13,13,13,13,13,13,13,15,13,13,13,13,13,
13,10, 5, 5, 5,12,13,13,13,13,15,13,13,13,13,13,
13, 6,10, 5,12, 2,13,13,13,13,15,13,13,13,13,13,
13, 6, 6,13, 2, 2, 0, 0,13,13,15,13,13,13,13,13,
13, 6,11, 1, 9, 2,13, 0,13,13,15,13,13,13,13,13,
13,11, 1, 1, 1, 9,13, 0,13,13,15,13,13,13,13,13,
13,13,13,13,13,13,13, 0,13,13,15,13,13,13,13,13,
13,13,13,13,13,13,13, 0,15,15,15,13,13,13,13,13, ...