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Programming 2D Games
book

Programming 2D Games

by Charles Kelly
June 2012
Beginner
438 pages
15h 26m
English
A K Peters/CRC Press
Content preview from Programming 2D Games
186 7. Sound
Figure 7.5. e wave bank aer wave les have been added.
Figure 7.6. e sound bank aer dragging in the wave bank les.
1877.3. Using XACT
6. Select “Build” from the “File” menu and click “Finish.”
7. Select “Save Project” from the “File” menu.
If the project builds successfully, the folder where we saved the project will contain
the project le—SoundExample1.xap in this example—and two new folders, “Win” and
“Xbox.” e “Win” folder contains:
• Sound Bank.xsb
• SoundExample1.xgs
• Wave Bank.xwb
e two les Sound Bank.xsb and Wave Bank.xwb ...
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Publisher Resources

ISBN: 9781466508705