Skip to Content
Programming 2D Games
book

Programming 2D Games

by Charles Kelly
June 2012
Beginner
438 pages
15h 26m
English
A K Peters/CRC Press
Content preview from Programming 2D Games
11
Building a
Complete Game
In this chapter, we are going to create a complete game. e game we have chosen to create
is Spacewar. We chose Spacewar as a way of paying homage to the pioneers of computer
games.
Spacewar is one of the earliest known computer games. It was created by Steve “Slug” Russell,
Martin “Shag” Graetz, and Wayne Witaenem in 1961–1962.
Actually, we have been building parts of the Spacewar game throughout the previous
chapters. In this chapter, we will put all the pieces together to create a nished game. Before
we get into the actual creation process, we need to spend some time looking at techniques
for project management and ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning 3D Game Programming

Beginning 3D Game Programming

Tom Miller

Publisher Resources

ISBN: 9781466508705