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Programming 2D Games
book

Programming 2D Games

by Charles Kelly
June 2012
Beginner
438 pages
15h 26m
English
A K Peters/CRC Press
Content preview from Programming 2D Games
39312.11. Client/Server Chat
// Re-create server
error = net.createServer(port, protocol);
if(error != netNS::NET_OK) // If error
{
cout << net.getError(error) << endl;
return 1;
}
}
if(sizeRecv > 0) // If characters received
{
// Display incomming message
cout << netbuf << endl;
}
Listing 12.13(e). e server waits for incoming text and displays it.
Aer displaying any incoming text, we check for pending input from the keyboard.
e input line is saved in the keybuf buer. We also get the number of characters input
and save that in sizeXmit. If characters were entered, we send them with our net.send
Data function. A call to Sleep again at the en ...
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Publisher Resources

ISBN: 9781466508705