
230 8. Text
//========================================================================
// Constructor
//========================================================================
ThreeCsDX::ThreeCsDX()
{
dxFontSmall = new TextDX(); // DirectX fonts
dxFontMedium = new TextDX();
dxFontLarge = new TextDX();
}
Listing 8.30. Creating the TextDX objects.
e TextDX objects are created in our constructor (Listing 8.30). We always need to
delete what we create (Listing 8.31). e TextDX objects are then initialized with the de-
sired font (Listing 8.32).
//========================================================================
// Destructor
//======================================================================== ...