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Programming 2D Games
book

Programming 2D Games

by Charles Kelly
June 2012
Beginner
438 pages
15h 26m
English
A K Peters/CRC Press
Content preview from Programming 2D Games
11Chapter Review
• Modular programming.
Don’t write the entire game in one huge function.
Compile and test each module oen and before proceeding to the next.
• Test! Test! Test!
• Don’t procrastinate.
Many a programmer has underestimated the amount of time required to de-
velop a complete computer game. Allow ample time in the budget for testing
and feature changes.
• Start simple.
Start with the simplest form of the game, get it working, and save it, then gradu-
ally add features as time permits.
Do not worry about creating fancy graphics or sound eects. Concentrate on
writing the game code rst using very simple graphics and soun ...
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Publisher Resources

ISBN: 9781466508705