
11Chapter Review
• Modular programming.
– Don’t write the entire game in one huge function.
– Compile and test each module oen and before proceeding to the next.
• Test! Test! Test!
• Don’t procrastinate.
– Many a programmer has underestimated the amount of time required to de-
velop a complete computer game. Allow ample time in the budget for testing
and feature changes.
• Start simple.
– Start with the simplest form of the game, get it working, and save it, then gradu-
ally add features as time permits.
– Do not worry about creating fancy graphics or sound eects. Concentrate on
writing the game code rst using very simple graphics and soun ...