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Scratch 2.0 Game Development Hotshot
book

Scratch 2.0 Game Development Hotshot

by Jessica Chiang, Sergio van Pul
February 2014
Intermediate to advanced
330 pages
7h 11m
English
Packt Publishing
Content preview from Scratch 2.0 Game Development Hotshot

Chapter 6. Building a Worthy Boss

In this project, we will add another stage to the game that we created in the previous project. Having a good shootout is a lot of fun, but it can't really end without a challenging boss battle. We are going to create that boss battle in this project.

Our boss won't be quite as big and impressive as the following R-Type example (http://en.wikipedia.org/wiki/R-Type), but it will offer any budding space hero a serious challenge:

Building a Worthy Boss

Mission briefing

We will work with some new elements that haven't yet played a part in previous projects. We will look at sending messages between different objects, and create a temporary script ...

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Publisher Resources

ISBN: 9781849697569