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Scratch 2.0 Game Development Hotshot
book

Scratch 2.0 Game Development Hotshot

by Jessica Chiang, Sergio van Pul
February 2014
Intermediate to advanced
330 pages
7h 11m
English
Packt Publishing
Content preview from Scratch 2.0 Game Development Hotshot

Creating attack pattern 3

To finish off all the attack moves for the boss, let's create a third attack pattern script.

Prepare for lift off

For this attack pattern, we are going to use an interesting mathematical formula called a sine wave. You might recognize this pattern from mathematics or from a radio wave readout. This pattern causes the sprite to move up and down in a regular curved wave pattern.

Prepare for lift off

It looks very good and can be quite hard to dodge if you're not careful. It serves as a perfect "killer" move to close this part of the tutorial with.

Engage thrusters

This third attack pattern script starts and closes in exactly the same way as the other ...

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Publisher Resources

ISBN: 9781849697569