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Scratch 2.0 Game Development Hotshot
book

Scratch 2.0 Game Development Hotshot

by Jessica Chiang, Sergio van Pul
February 2014
Intermediate to advanced
330 pages
7h 11m
English
Packt Publishing
Content preview from Scratch 2.0 Game Development Hotshot

Mission accomplished

This game has quite a lot going on and it uses a lot of different sprites. It can especially be hard to manage all these different elements. Keeping track of layers to simulate depth can be a challenge. With a bit of thought and planning, we can make it work.

Just remember the relevant information for each object. Think about what it needs to do and what it needs to know in order to do it. This way you can decide whether you need variables; whether these variables need to be made available to all the sprites or you can keep them only for a single sprite.

Then it's just a matter of turning desired actions into script commands like we did with the movement patterns. First, we thought of what the movement should look like. Then ...

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Publisher Resources

ISBN: 9781849697569