Sketching User Experiences: The Workbook
by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton
Introduction
Let’s get into the sketching mood. What is a user experience? Why is sketching a good way for you to think about and generate user experiences? Why do so many designers carry a sketchbook, and why should you join them? How can you begin sketching to brainstorm and refine your design ideas?
1.1. Introduction introduces why user experience designers need to consider sketching, and how sketching user experiences differs from normal sketching
1.2. Why Should I Sketch? motivates and describes sketching as a design process, where sketching becomes part of the way you think as a designer
1.3. The Sketchbook details the function of your sketchbook: its uses, best practices, and its properties
1.4. 10 Plus 10: Descending the Design Funnel ...
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