Sketching User Experiences: The Workbook
by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton
Introduction
Your typical sketch will capture a single moment in time, usually as a single scene in your envisioned user experience. While we won’t teach you how to be an artist, we will show you a variety of methods you can use to create these sketches.
3.1. Warm Up to Sketching is an exercise that takes your pencil for a walk. It serves as your pre-drawing warm up to express yourself and critique others
3.2. Sketching What You See is an exercise on drawing what you actually see, instead of what you think you see
3.3. Sketching Vocabulary introduces you to the basic building blocks of a sketch that you can create and remix for many different purposes
3.4. The Vanilla Sketch reveals the basic elements of a sketch: drawing, annotations, arrow, ...
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