Software Endgames: Eliminating Defects, Controlling Change, and the Countdown to On-Time Delivery
by Robert Galen
Preface
I’ve earned most of my management scars during project endgames. Early in my career, the endgame appeared to be simply a chaotic, ad hoc, reactive period during the final phases of project delivery. It was a time to test your courage, mettle, and resolve. It was a gut check. Do you have what it takes? Can you do whatever is necessary to release a product?
The endgame, it seemed, was a time when defects ran rampant and were unpredictable, amorphous things. You didn’t plan to fix them—you simply reacted to them. Depending on your functional point of view, the endgame had different meanings. If you were in testing, then it was the culmination of all your plans. You were energized, at least at first, and ready to find as many defects as possible. ...
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