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Software Engineering and Computer Games
book

Software Engineering and Computer Games

by Rudy Rucker
December 2002
Intermediate to advanced
648 pages
19h 53m
English
Pearson Business
Content preview from Software Engineering and Computer Games

Review questions

A What are OOA, OOD, and OOP? What are some outcomes of these processes?
B What are some basic principles for drawing UML diagrams?
C What are encapsulation, inheritance, and polymorphism?
D How can you replace inheritance with composition? Draw a UML diagram.
E What is meant by the interface of a class?
F What does it mean to delegate a method to another class? Draw a UML diagram.
G Why do you sometimes use the argument this when delegating a method?
H Why are pointer members preferable to instance members? What is the additional burden of having a pointer member?
I What do we mean by ‘no forgery’?
J What is the combinatorial explosion of classes, and how can you prevent it?
K How do you use #ifdef ?
L How do you declare and instantiate ...
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Publisher Resources

ISBN: 0201767910Purchase book