December 2002
Intermediate to advanced
648 pages
19h 53m
English
Table 8.1 gives you an overview of which critter methods we override to make the sample games provided with the Pop Framework.
| Used in | Class name | Parent class | Overridden methods | New virtual methods |
|---|---|---|---|---|
| Basic classes | cCritterArmed | cCritter | animate, draw, fixPointerRefs, update | shoot |
| cCritterArmedPlayer | cCritterArmed | collide, damage, draw, feellistener, shoot | ||
| cCritterArmedRobot | cCritterArmed | update | ||
| cCritterPlayer | cCritterArmedPlayer | |||
| cCritterBullet | cCritter | collide, collidesWith, fixPointerRefs, update | initialize, isTarget | |
| cCritterBulletRubber | cCritterBullet | collide, update | ||
| cCritterBulletSilver | cCritterBullet | damage | ||
| cCritterWall | cCritter | clamp, collide, ... |
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