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Software Engineering and Computer Games
book

Software Engineering and Computer Games

by Rudy Rucker
December 2002
Intermediate to advanced
648 pages
19h 53m
English
Pearson Business
Content preview from Software Engineering and Computer Games

Review questions

A In what order must we call our critter[i].move and critter[i].update methods in order to make the simulation behave in a more ‘parallel’ fashion?
B How do we justify converting the physical law acceleration = d/dt velocity into the computer code velocity += dt * acceleration?
C How do we use Newton’s law F = m × a?
D Draw a UML diagram and write a little code to explain how a cCritter object delegates its reactions to forces out to instances of the cForce class.
E What is the code for the cCritter::feelforce method? Why is the argument this passed?
F What are some of the kinds of forces implemented by the Pop Framework?
G What’s the difference between a cForce, a cForceObject, and a cForceClass ?
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