© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_1

1. Bits, Sample Rates, and Other Fundamentals of Digital Audio

Robert Ciesla1  
(1)
HELSINKI, Finland
 

We’ll start off by exploring the very fundamentals of digital audio. This chapter covers topics like bit rates , pulse-code modulation , and common digital audio formats. Having a good grasp of said topics is essential when getting serious about your video game audio work. We won’t be going into detail as to how to implement this know-how just yet. That is saved for later chapters.

Sound is vibration traveling through a medium of transmission such as air. All sound picked up by human ...

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