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Sound and Music for Games: The Basics of Digital Audio for Video Games
book

Sound and Music for Games: The Basics of Digital Audio for Video Games

by Robert Ciesla
September 2022
Beginner
289 pages
5h 10m
English
Apress
Content preview from Sound and Music for Games: The Basics of Digital Audio for Video Games
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_3

3. Manipulating the Spectrum

Robert Ciesla1  
(1)
HELSINKI, Finland
 

You might remember how all audio sources generate acoustic waves between 20 Hz and 20 kHz, in the range of human hearing. This chapter will tackle the most fundamental approaches for manipulating the frequency spectrum, including equalization, compression, and virtual tape machines. Other effects will be explored later in the book; we’ll stick to the essentials in this chapter. You’ll be introduced to a few specific audio-processing effects (i.e., plugins) meant to run inside your favorite digital audio workstation ...

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ISBN: 9781484286616Purchase LinkPublisher Website