© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_9

9. Audio Solutions for Video Games

Robert Ciesla1  
(1)
HELSINKI, Finland
 

The purpose of this chapter is to give you an understanding of what modern video game audio solutions can offer and what it means to you as a musician/audio designer. You’ll understand parts of the bigger picture of video game audio design without getting too technical. We will begin by examining a number of relevant terms (in no specific order).

Video Game Audio Approaches

Not necessarily related to the visual approach of a game , we will now address the topic of two-dimensional audio and its bigger sibling, ...

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