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The Game Changer: How to Use the Science of Motivation With the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen by Jason Fox

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INDEX

ability, increase in

actions, crisp daily

activation

activation threshold

activity, purpose of

The Adventures of Tom Sawyer (Mark Twain)

agility

Amabile, Teresa

analogue processing

Anderson, Chris

anxiety

artefacts

aspiration

automated goals

automation to aspiration, shift from, model for

— activation

— aspiration

— automation

— inspiration

— resistance

— stagnation

Ballmer, Steve

baseline rewards

Bazerman, Max

Behance

behaviour

behaviour-based conversations

behaviour, change of

— ability and

— B.J. Fogg behaviour model and

— change of game and

— motivation and

— trigger and

Belsky, Scott

Beyond Boredom and Anxiety (scientific study)

bold declarative statement

Botton, Alain de

Brogan, Chris

Brown, Rita Mae

Buffett, Warren

Burton, Chad ...

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