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The Laws of Software Process
book

The Laws of Software Process

by Phillip G. Armour
September 2003
Intermediate to advanced
272 pages
8h 36m
English
Auerbach Publications
Content preview from The Laws of Software Process
203
The Future of Software Development
nor as rich. But it’ll help us see how we can change and then let us practice
it before we do it for real. Well, actually, while we do it for real.”
“Who knows?” said Brandon, “perhaps we can get 50 to 70 percent of the
learning out on the simulator? John is confident that processing our issues
and decisions in a radically different way will let us see different solutions
and ways of working. It’s not unlike Maria building different model modali-
ties for you.”
“It kind of looks like a game,” said John, “but it’s not. It’s just like the real
thing. It’s all about learning.”
Summary
The project described in this chapter is obviously fictitious but it fol-
lows the precepts we have laid down. The technologies described ...
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Publisher Resources

ISBN: 9780203505649