16Is Virtual Reality Really the Future of Learning?
Rajneesh Ahlawat, Renu Tanwar* and Preeti Ahlawat
Department of Business Administration, Chaudhary Devi Lal University, Sirsa, Haryana, India
Abstract
Virtual reality is a computer-generated scenario that gives the learner the immersive illusion of being somewhere else. It enables users to interact with a 3D environment without staring at a screen in front of them, by using electronic devices that send and receive information, such as activity sensors and motion trackers. Learners gain knowledge and skills via distinct instruction methods, including classroom courses with books, computers, and so on. The selection and accessibility of education innovation depend on one’s access to technologies and the infrastructure atmosphere of the surrounding community. In this rapidly transforming society, to maintain efficiency in all circumstances information must be used and adopted at the right time and place. Virtual reality is the newest technology that dramatically changes the location and timing of education learning. It helps students comprehend difficult concepts easily and it empowers teachers to demonstrate the subject material visually with three-dimensional models. Virtual reality has the possibility to be the next major thing in the education sector because it has a lot of advantages such as raised learner understanding outcomes, higher retention capability, and improved student involvement. This chapter describes how virtual ...
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