18Metaverse: A New Avatar‑Based Technology for Diverse Educational Experiences
Pooja Darda1*, Shailesh Pandey1, Om Jee Gupta2, Susheel Yadav3 and Reena Malik4
1Jaipuria Institute of Management, Indore, Madhya Pradesh, India
2Jaipuria Institute of Management, Lucknow, Uttar Pradesh, India
3Jindal Global Business School, O.P. Jindal Global University, Sonipat, Haryana, India
4Chitkara Business School, Chitkara University, Punjab, India
Abstract
As a direct result of COVID-19, the educational sector is rapidly adopting a wide variety of cutting-edge technologies, and there has been a proportional rise in students’ fascination with metaverse environments. The word “metaverse” refers to a fully immersive digital environment where users can interact with virtual avatars. Metaverse, along with the educational sector, offers a significant deal of untapped potential. Metaverse is a virtual world that is currently being developed by educators using Web3 as the underlying platform. Their goal is to bring students together via avatars. The revolutionary potential of Web3 is being aggressively championed by pioneers in both technology and contemporary innovation. Interactivity, immersion, and multiplicity are Metaverse’s three essential characteristics.
This research tries to fill the void by creating a methodical framework for using metaverses in the classroom, taking into account the merits and limitations of such an approach. Our study’s central concern is the educational and pedagogical ...
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