September 2002
Intermediate to advanced
608 pages
17h 56m
English
This chapter is about the experience of virtual reality. We take a look at the elements that make a successful experience, including mental immersion, physical immersion, and the effect of the presentation venue on the experience. Then we examine the actual components of the world that are available to help shape the experience: What point of view is chosen? Is the user seeing the world as a bug in the grass? A bat in the sky? Or watching their own avatar battle a pirate? We must also consider the physical laws that shape the world: Can you pass through a solid wall? Do heavy objects float in the air? And then there is the substance of the world to think about, its geography, objects, avatars, and the ...
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