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Understanding Virtual Reality
book

Understanding Virtual Reality

by William R. Sherman, Alan B. Craig
September 2002
Intermediate to advanced
608 pages
17h 56m
English
Morgan Kaufmann
Content preview from Understanding Virtual Reality
CHAPTER 8

Experience Design: Applying VR to a Problem

As with other media, if virtual reality does not help solve problems or provide a useful method of conveying messages, ideas, and/or emotions, then it is little more than a technological novelty. Researchers and engineers might find it interesting for a while, but if artists and application designers are not able to cultivate it to create worthwhile experiences, then not many people will want to use it. This chapter looks at how a VR experience is created by bringing together all components of experience discussed in the previous seven chapters.

Will VR Meet Your Goals?

To evaluate whether virtual reality is a medium you can apply to a problem, the first step is to determine what outcome ...

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Publisher Resources

ISBN: 9781558603530