September 2002
Intermediate to advanced
608 pages
17h 56m
English
Series Editor, Brian A. Barsky
University of California, Berkeley
Understanding Virtual Reality
William R. Sherman and Alan B. Craig
Texturing and Modeling:
A Procedural Approach, Third Edition
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey,
Ken Perlin, and Steven Worley
Geometric Tools for Computer Graphics
Philip Schneider and David Eberly
Jim Blinn’s Corner: Notation, Notation, Notation
Jim Blinn
Level of Detail for 3D Graphics: Application and Theory
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh
Varshney, Benjamin Watson, and Robert Huebner
Digital Video and HDTV Algorithms and Interfaces
Charles Poynton
Pyramid Algorithms: A Dynamic Programming Approach ...