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Unity 5.x Cookbook
book

Unity 5.x Cookbook

by Matt Smith, Chico Queiroz
October 2015
Intermediate to advanced
570 pages
12h 33m
English
Packt Publishing
Content preview from Unity 5.x Cookbook

Chapter 3. 2D Animation

In this chapter, we will cover:

  • Flipping a sprite horizontally
  • Animating body parts for character movement events
  • Creating a 3-frame animation clip to make a platform continually animate
  • Making a platform start falling once stepped-on using a Trigger to move animation from one state to another
  • Creating animation clips from sprite sheet sequences

Introduction

Unity 5 builds on the introduction of powerful 2D features in the Mecanim animation system and the 2D physics system that were introduced in Unity 4.6 late 2014. In this chapter, we present a range of recipes to introduce the basics of 2D animation in Unity 5, and help you understand the relationships between the different animation elements.

The big picture

In Unity 2D animations ...

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Publisher Resources

ISBN: 9781784391362