October 2015
Intermediate to advanced
570 pages
12h 33m
English
While the rest of the recipes in this chapter are demonstrated in 3D projects, basic character movement in 2D, and also limiting the movement to a bounding rectangle, are core skills for many 2D games, and so this first recipe illustrates how to achieve these features for a 2D game.
Since in Chapter 3, Inventory GUI, we already have a basic 2D game, we'll adapt this game to restrict the movement to a bounding rectangle.

This recipe builds on a simple 2D game called Creating the Simple2DGame_SpaceGirl mini-game from Chapter 3, Inventory GUI. Start with a copy ...
Read now
Unlock full access