October 2015
Intermediate to advanced
570 pages
12h 33m
English
In this chapter, we will cover the following topics:
Unity 5 introduces in new Physically-Based Shaders. Physically-Based Rendering is a technique that simulates the appearance of materials based on how the light reacts with that material (more specifically, the matter from which that material is made) in the real world. Such a technique allows for more realistic ...
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