October 2015
Intermediate to advanced
570 pages
12h 33m
English
In this chapter, we will cover:
Whether you're willing to make a better-looking game, or add interesting features, lights and effects can boost your project and help you deliver a higher quality product. In this chapter, we will look at the creative ways of using lights and effects, and also take a look at some of Unity's new features, such as Procedural Skyboxes, Reflection Probes ...
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