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Unity 5.x Cookbook
book

Unity 5.x Cookbook

by Matt Smith, Chico Queiroz
October 2015
Intermediate to advanced
570 pages
12h 33m
English
Packt Publishing
Content preview from Unity 5.x Cookbook

Chapter 9. Playing and Manipulating Sounds

In this chapter, we will cover:

  • Matching the audio pitch to the animation speed
  • Simulating acoustic environments with Reverb Zones
  • Preventing an Audio Clip from restarting if it is already playing
  • Waiting for audio to finish playing before auto-destructing an object
  • Adding volume control with Audio Mixers
  • Making a dynamic soundtrack with Snapshots
  • Balancing in-game audio with Ducking

Introduction

Sound is a very important part of the gaming experience. In fact, we can't stress enough how crucial it is to the player's immersion in a virtual environment. Just think of the engine running in your favorite racing game, the distant urban buzz in a simulator game, or the creeping noises in horror games. Think of how ...

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Publisher Resources

ISBN: 9781784391362