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Unity 5.x Cookbook
book

Unity 5.x Cookbook

by Matt Smith, Chico Queiroz
October 2015
Intermediate to advanced
570 pages
12h 33m
English
Packt Publishing
Content preview from Unity 5.x Cookbook

Chapter 8. Positions, Movement and Navigation for Character GameObjects

In this chapter, we will cover:

  • Player control of a 2D GameObject (and limiting the movement within a rectangle)
  • Player control of a 3D GameObject (and limiting the movement within a rectangle)
  • Choosing destinations – find the nearest (or a random) spawn point
  • Choosing destinations – respawn to the most recently passed checkpoint
  • NPC NavMeshAgent to seek or flee destination while avoiding obstacles
  • NPC NavMeshAgent to follow waypoints in sequence
  • Controlling the object group movement through flocking

Introduction

Many GameObjects in games move! Movement can be controlled by the player, by the (simulated) laws of physics in the environment, or by the Non-Player Character (NPC) logic; ...

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Publisher Resources

ISBN: 9781784391362