Chapter 12. Deploying your game to players’ devices
This chapter covers
- Building an application package for various platforms
- Assigning build settings, such as the app icon or name
- Interacting with the web page for web games
- Developing plug-ins for apps on mobile platforms
Throughout the book you’ve learned how to program various games within Unity, but the crucial last step has been missing: deploying those games to players. Until a game is playable outside the Unity editor, it’s of little interest to anyone other than the developer. Unity shines at this last step, with the ability to build applications for a huge variety of gaming platforms. This final chapter will go over how to build games for these various platforms.
When I speak ...
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