June 2015
Intermediate to advanced
352 pages
12h 7m
English
This chapter covers
Throughout the book you’ve learned how to program various games within Unity, but the crucial last step has been missing: deploying those games to players. Until a game is playable outside the Unity editor, it’s of little interest to anyone other than the developer. Unity shines at this last step, with the ability to build applications for a huge variety of gaming platforms. This final chapter will go over how to build games for these various platforms.
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