Skip to Content
Unity in Action
book

Unity in Action

by Joseph Hocking
June 2015
Intermediate to advanced
352 pages
12h 7m
English
Manning Publications
Content preview from Unity in Action

Chapter 12. Deploying your game to players’ devices

This chapter covers

  • Building an application package for various platforms
  • Assigning build settings, such as the app icon or name
  • Interacting with the web page for web games
  • Developing plug-ins for apps on mobile platforms

Throughout the book you’ve learned how to program various games within Unity, but the crucial last step has been missing: deploying those games to players. Until a game is playable outside the Unity editor, it’s of little interest to anyone other than the developer. Unity shines at this last step, with the ability to build applications for a huge variety of gaming platforms. This final chapter will go over how to build games for these various platforms.

When I speak ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unity Game Optimization - Third Edition

Unity Game Optimization - Third Edition

Dr. Davide Aversa, Chris Dickinson
Unity UI Cookbook

Unity UI Cookbook

Francesco Sapio

Publisher Resources

ISBN: 9781617292323Publisher SupportPublisher WebsiteErrata Page