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Universal Windows® Apps with XAML and C# Unleashed
book

Universal Windows® Apps with XAML and C# Unleashed

by Adam Nathan
February 2015
Intermediate to advanced
768 pages
26h 24m
English
Sams
Content preview from Universal Windows® Apps with XAML and C# Unleashed

Pointers

Input for universal apps is consolidated into a concept called a pointer. No, this isn’t a C++-style pointer, it’s an abstraction for three separate kinds of input: touch, mouse, and pen. This enables an app to use a single set of APIs for the things that touch, mouse, and pen have in common, which is quite a bit.

The pointer abstraction involves four main classes: PointerDevice, Pointer, PointerPoint, and PointerPointProperties. Figure 5.1 demonstrates their meaning and relationship. A single PC can (and often does) have multiple PointerDevices, each PointerDevice can support multiple Pointers (such as five fingers for touch), and each Pointer can generate a series of PointerPoints.

FIGURE 5.1 The four main pointer classes that consolidate ...

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Publisher Resources

ISBN: 9780134036366Purchase book