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Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4
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Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

by Mitch McCaffrey
February 2017
Beginner to intermediate
288 pages
5h 25m
English
Addison-Wesley Professional
Content preview from Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

Chapter 1. Terminology and Best Practices

The virtual reality (VR) development world can be daunting because of the sheer amount of competing hardware and software that is currently available. Also, because VR is such a new medium, many of the axioms that game developers take for granted may not work in the world of VR games and experiences.

If you’re unsure of the differences among Oculus VR, OSVR, and OpenVR, or you’re just looking for some common best practices as you start out with VR, this chapter is for you.

Terminology

Many technologies, pieces of software, and devices constitute the ever-growing VR ecosystem. To make sure that we are on the same page, let’s look at a few key pieces of this ecosystem that any Unreal Engine 4 (UE4) VR ...

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ISBN: 9780134649252Purchase book